Run, jump and leap again
Move with the left/right controls, tap for a short hop or hold for height, then jump again in the air. Checkpoints, moving ledges, crumbling platforms, thorns and beetles give each route a different rhythm.

Bamboo Bound: Panda Adventure
Meet Nori in an original bamboo platform adventure for iPhone and iPad. Run, hold a jump for height and leap again in the air across 32 stages and four illustrated worlds.
Coming to the App Store

A closer look.
Select an image to view it larger. Swipe to explore.
Real native movement in Lantern Grove.
A variable-jump and double-jump capture in Cloudstep Peaks.
Jade relics, coins and obstacles in Ember Lanterns.
The native campaign map with test access; zero earned medals.
The native daily menu, with local times and no checkpoint continues.
Full Unlock active in a test environment; no production transaction is claimed.
Delivered English landscape compositions with unchanged real native 1.0 development screens. Gameplay panels replay movement and jumps through the actual engine for stable capture; they do not represent earned campaign progress. The map and Full Unlock panel show a test-environment entitlement, not a production purchase. All counters are local demonstration state. Apple approval and public release remain pending.
Why we’re building it
For people who enjoy short platform adventures, finding a hidden route and improving a familiar stage.
A compact platform stage can invite more than a single finish. Hidden relics, a par time and readable movement give you different reasons to revisit the same route without requiring a game account or online ranking.
We are building an original adventure around Nori, a panda with a coral scarf and jade charm. The first edition combines variable and double jumps, four painted worlds, original music and progression that can be earned through play.
Finish a stage, return for the relic above a moving ledge, then try a shorter route for its time medal. Later, take on the shared Daily Trail and keep your best time locally, sharing it only if you choose.
Explore compact stages, search for jade relics and return for the medals you missed. Nori’s coral scarf, original music and painted worlds give each short trail its own atmosphere.
Move with the left/right controls, tap for a short hop or hold for height, then jump again in the air. Checkpoints, moving ledges, crumbling platforms, thorns and beetles give each route a different rhythm.
Explore Lantern Grove, Cloudstep Peaks, Ember Lanterns and Moonlit Sanctuary. The campaign opens in sequence through free play, with eight authored stages in each world.
Each stage separates medals for finishing, finding three jade relics and beating its par time. Unique treasure coins buy cosmetic scarf colours rather than health or speed.
Daily Trail changes at midnight UTC, with a shared deterministic trail and your best time saved locally. Choose the system share sheet if you want to share a result; there is no online leaderboard. Daily Trail has no checkpoint continuation.
All stages and four scarf styles can be earned through free play. The one-time Full Unlock opens them immediately and removes all advertising, without changing Nori’s movement rules.
Adjust larger controls, left-handed placement, music and effects levels, haptics and reduced motion. Original music and sound accompany ordinary offline play without a game account.
The candidate is intended to support ordinary offline play with local progress and no game account or developer backend. Advertising, purchases and restoration require provider connectivity and applicable consent. Removing the app can remove local records; Apple purchase restoration is separate from that save.
Coming to the App Store
The first native edition is being prepared for the App Store. Apple approval and public release remain pending. The gallery shows actual native development screens in delivered compositions; this website does not offer a public game download.
The planned model is free play with capped AdMob advertising between completed stages and an optional campaign checkpoint continuation. A non-consumable Full Unlock is planned at a US base price of US$3.99: one purchase removes all ads, opens every stage and scarf, and includes one eligible campaign checkpoint continuation without a video. All stages and scarves remain earnable through free play. No subscription or daily continuation. Apple supplies local pricing. Apple approval, public distribution and production transactions remain pending.
Ask us by emailInformation reviewed October 20, 2026Coming to the App Store. The native first edition is in preparation; Apple approval and public release remain pending. This website provides information and support without offering a public game download.
The six landscape compositions contain actual native English game and menu captures. The Header and Search are original illustrations. Gameplay scenes use real-engine capture replays; local counters and test entitlement states are not customer metrics, earned campaign unlocks or production purchases.
Use left/right to run. Tap Jump for a short hop, hold for height and press it again in the air for a double jump. Look for three jade relics in each of the 32 campaign stages and return to beat its par time.
Free play earns every stage in sequence and all four cosmetic scarf styles. Full Unlock opens them immediately and removes all ads without changing movement abilities.
One non-consumable purchase at a planned US base price of US$3.99, with local Apple pricing and no subscription. It removes all ads, opens every stage/scarf and includes one eligible campaign checkpoint continuation without a video. Production availability remains pending.
Interstitial ads appear only between completed campaign stages after introductory play, at least 150 seconds apart and at most four per hour. Never during a jump or as a forced retry gate. One optional rewarded checkpoint continuation is available per eligible campaign attempt, never Daily Trail. Full Unlock removes all advertising.
The shared deterministic trail changes at midnight UTC. Best times stay on this device and there is no online leaderboard. Share exports a result image only when you choose it, using the system share sheet and your selected recipient. Daily Trail does not allow checkpoint continues.
Use Restore Purchases with the Apple Account that bought Full Unlock. Purchase access is separate from local medals, relics, coins and daily times. Ordinary play works offline; purchases and restoration require Apple connectivity. Removing the app can remove local progress; backups depend on Apple settings.
Email hello@nucleo.build with the app version, device model and problem. Settings includes control/audio preferences and applicable advertising Privacy choices. Hide personal details in screenshots; do not send passwords or payment-card information. Apple handles billing and refunds.
Help and information for Bamboo Bound: Panda Adventure.